Dream of Darkness
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Dream of Darkness is a third-person horror experience created for PC and programmed inside of Unreal Engine 5. Players assume the role of several different characters to traverse ancient South American storylines based on real archeological discoveries.
My main role for this game was to help the team develop the story progression, create the vfx for the main character's butterfly power-up, and create the vfx for a transforming smoke-like enemy that pursued the player throughout a labyrinth.
Software used included the following:Â
Maya, Unity
Maya, Unity
The game is currently in development, and a link to the game's website can be found here:
https://www.dreamofdarkness.com/
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